ZIMMER BIOMET | Totally Hip 2026
Interactive experiences developed for Zimmer Biomet during the Totally Hip congress, held in the Principality of Monaco on February 5–6, 2026. The project turns data, results, and product content into accessible touchscreen interactions for the congress audience.

Software Development • Touchscreen Applications • Interactive Experiences
Case studies
4 case studies
Efficiency — Touch Race
Unity • Touchscreen Application • 3D Racing Game
A futuristic Unity racing game for touch displays where one or two players change lanes, collect efficiency boosters, and compare finish times in a fast 3D challenge.
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Hip Awareness — Interactive Station
Unity • Touchscreen Application • Dual-Station Experience
A dual-station Unity touchscreen experience that turns articles, testimonials, and social content about Zimmer Biomet hip solutions into a self-guided 4K journey with thematic filters and QR codes.
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Safety — Infection Challenge
Unity • Touchscreen Application • Interactive Game
An interactive Unity serious game that turns infection prevention into a two-minute touchscreen challenge, combining drag-and-drop product interactions, a reactive 3D target, and immediate visual feedback.
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Outcomes — Interactive Quiz
Unity • Touchscreen Application • Interactive Quiz
An interactive Unity quiz that presents project results and figures through moving answer bubbles, drag-and-drop interaction, and immediate audiovisual feedback.
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